My name is Shai. I’m a procedural shader artist.

I’m 16, I live in Bethesda MD. I’m looking for an internship, in-person or online, for summer 2025.

Shader Simulations

This shader simulates molten metal in real-time. Allowing you to interact with it using other objects. The entire effect is made in shaders.

Procedural node graph of the shader.

I’m using a dynamic paint system for the interactions between objects.

Company logos

Here are some logos I’ve recreated entirely in shaders.

Unlike normal images, these procedural systems can have parameters to adjust them in any way.

Creating these shaders can take a lot of work, and they aren’t in any way a full replacement for textures.

They have the advantage of storing more information.

With some setup, I can parameterize every attribute of the logos.

My channel:

Check out my channel! I have over 50 videos published.

My YouTube Page